![]() For instance, moving left with Six Axis chosen will move the camera to the left. The camera control type will determine how exactly the move works. Move - controls specifically for moving the camera. The General tab has four categories of input that can be defined, a description of each category is provided below: Click the checkbox to enable Free Look, pick a camera type for Camera 1, and then click on Configure Controller.Has no lateral movement, only rotation and you may zoom up to the original in-game camera's origin point. Orbital - rotates the camera around the original in-game camera. The camera can rotate and travel, but roll is impossible. This is the most powerful free look option but is the most challenging to use.įirst Person - controls the camera similarly to a first person video game. Six Axis - offers full camera control on all axes, akin to moving a spacecraft in zero gravity. ![]() Dolphin supports multiple ways to control how the in-game camera is modified, each control type is described below:
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